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Cyborg
Mechanical portions of the chest.

Mechanical portions of the chest.

High Resolution

High Resolution

Topology created using zmodeler.

Topology created using zmodeler.

Wireframe and clay render.

Wireframe and clay render.

Concept Sculpt.

Concept Sculpt.

Untextured pose in Blender.

Untextured pose in Blender.

Cyborg

Personal project to focus on skin shading and texturing, as well as modeling clothing in a marvelous designer workflow.

-Hair cards painted in Substance 3d and hand-placed in Maya.

-Hard surface modeling, high resolution detailing, organic sculpting, and retopology completed in Zbrush.

-Clothing simulation/clothing retopology in Marvelous Designer.

-UVs and rig in Blender.

-Textured in Substance 3D Painter.

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