Personal project to focus on skin shading and texturing, as well as modeling clothing in a marvelous designer workflow.
-Hair cards painted in Substance 3d and hand-placed in Maya.
-Hard surface modeling, high resolution detailing, organic sculpting, and retopology completed in Zbrush.
-Clothing simulation/clothing retopology in Marvelous Designer.
-UVs and rig in Blender.
-Textured in Substance 3D Painter.