I'm incredibly excited to share the character work that I have been doing for the upcoming project, Morbid Metal.
Wishlist on Steam: https://store.steampowered.com/app/1866130/Morbid_Metal/
Progress Links:
https://twitter.com/PHO3LIX_
https://www.youtube.com/channel/UCOJKLOVRNKdweGETEl30adw
I was responsible for high/low poly modeling, UVs, and texturing. Material creation followed the standard PBR workflow with the texture output channel-packed for use in Unity HDRP.
Rigging, weight painting, and animation completed by Felix Schade.
Concept by Hans Reitemeyer.